A long time ago, I owned a heavy black game system with green touches known as the Xbox. And on this system, I had one of the best experiences in my gaming life when I played through the original “Halo: Combat Evolved”. At the time, I didn’t realize that the first person shooter genre had been relatively unsuccessful on home consoles (Goldeneye: 007 on the N64 notwithstanding), nor did I foresee that this game would revolutionize the way that the genre was even thought about in the living room. I just fell in love with the main character, forever known as “Master Chief” and his sidekick “Cortana”, and I was engrossed in the epic nature of their story.
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Rediscovering my love of “Halo”
March 6th, 2010 by FlatlinerInterview: The Dante’s Inferno Team
March 6th, 2010 by FlatlinerPS3, XB360, PSP
Developed by Visceral Games
Published by Electronic Arts
Releasing: 02/09/2010
Looking to cut a swath across the gaming landscape this first quarter is Dante’s Inferno. The game has garnered some attention and some controversy from the gaming community. With a demo already released on both Playstation Network and Xbox Live, gamers have been able to get a look for themselves about what this game will really be about. Are we just looking at a God of War clone, or is there something else there for us to experience? Recently, we here at Gamers Platform had an opportunity to sit in on a roundtable interview session with three key members of the development team for Dante’s Inferno: Jonathan Knight- executive producer, Mike Cheng- level designer, and Vincent Napoli- lead combat designer.
Review: CrossworDS
March 5th, 2010 by pea kayTitle: CrossworDS
Developer/Publisher: Nuevo Retro Games
Platforms: Nintendo DS
Release Date: 05/05/08
Number of Players: one player game
I imagine I’ll likely say this often- I’m not really a gamer. Surely, it would be a sin against the video game fates if I were to call myself a capital “G” gamer. I’m much more of a casual player, preferring to leave the hard core stuff to the true geeks of the genre. That being said, this is exactly my kind of game. CrossworDS doesn’t offer high end graphic arts of wild anime fighters flipping swords the size of mack trucks to make with the oohs and aahs. It doesn’t offer button mashing combat, in depth story with dramatic plot twists or some cliffhanger ending designed to get you to blow another sixty dollars on a tale, that if we were wiser, we could watch for free on basic cable in the early afternoons, complete with a glass of Sherri and a bowl full of bon-bons. What it will give you is simple, clean fun with actual intellectual results.
Review - Bayonetta
January 16th, 2010 by Mark-12Title: Bayonetta
Publisher/Developer: Sega/Platinum Games
Platforms: PS3 and XBOX 360
Release Date: 01/05/10
Number of Players: Single-player
I’m going to start by saying I’ve NEVER played any of the “Devil May Cry” games. I’ve heard a lot of early previews say that this is either “Devil May Cry done right,” or “a good successor to Devil May Cry.” Since I’d never played any of them (I know, shun me), I wanted to give Bayonetta a try. I have a hard time comparing this to any other game, to be honest. It’s not due to my lack of gaming knowledge, it’s because the character concept for Bayonetta is so unique. She’s a gun wielding witch that can do nifty fighting techniques. Okay, let me amend that, the character concept reminded me of the game, “Bullet Witch” a lot. Bayonetta runs around with 4 handguns, two in hand and two strapped to her ankles. Her common attacks are based around a mix of melee, weapon and magical hair-based attacks. As you progress through game, you’re able to pick up other guns and melee weapons. As you get different types of weapons, you can have custom weapon loadouts. These different loadouts will change the basics of her attack combos and what attacks they do.
Review: Darksiders
January 16th, 2010 by FlatlinerTitle: Darksiders
Publisher/Develolper: THQ/Vigil Games
Release Date: 01/05/2010
Platforms: Playstation 3, Xbox 360
Number of Players: Single-player
The third person action genre is getting a lot of love of late, what with the recent release of Bayonetta, and the forthcoming releases of God of War III and Dante’s Inferno. Darksiders though, is a bit different. It’s a fascinating and somewhat compelling take with a distinct mixture of action, adventure, puzzle solving and storytelling. It’s certainly not perfect, but it does what it does very well.
Star Trek Online Open Beta Keys
January 12th, 2010 by Ryan L. LopeesSo, there’s been some confusion as to what “open beta” has meant for Star Trek online. Normally, one would think it would be a matter of signing up, getting a key and going at it. Unfortunately, as it stands right now, the STO website still states that you need to attain a key from a pre-order method (or to have already gotten one from a much earlier sign-up). However, the folks over at TenTonHammer.com have some keys ready to go. You can grab one here . Keep in mind that you’ll still need to download an 8.5GB client, which is taking forever with the current system, and that the Open Beta itself starts tomorrow, January 12th at 6pm GMT.
Make it so, bitches.
First Impressions: God of War III– “Eviscerations here… 12 for $0.10”
January 8th, 2010 by FlatlinerPublisher: Sony Computer Entertainment America
Developer: Santa Monica Studios
Platform: PS3
ESRB Rating: Pending, but you know what’s up.
In what is almost assured to be the killer app of the first quarter (or at least Sony is hoping for it to be) Kratos, or as I like to call him, “that Fuzzy Little Teddy Bear” (aww… he’s so cute), is back for the third installment of the God of War saga. And let me tell you, boy, does he make a good third impression, in a multitude of ways.
Read the rest of this entry »
Dark Void Demo This Week
January 5th, 2010 by Ryan L. LopeesI’ve been itching for this game since we first saw it played at last year’s CES party hosted by Capcom. The wait is almost over with the official release of Dark Void coming this 01/19/2010. Until then we can get a taste of Capcom’s rocketeering action with the demo releasing this week. The Dark Void demo will be available on Xbox Live tomorrow, Janurary 6th and on the Playstation Network Thursday, January 7th. Sorry PC gamers. Check out the news here.
Looks like 2010 is off to a good start for gamers.
M.A.G. Beta Live
January 4th, 2010 by Ryan L. LopeesFor those of you who’ve been wanting to sink your teeth into the Playstation 3’s upcoming 256 (yes, you read that right) player, online shooter, M.A.G. today is your day. The beta has officially gone live. Of course, it’s not splashed on the front page of the Playstation Network Store as I would have expected. You’ll have to do a little manuevering to get to it. Thankfully, the folks over at the PSN Blog have the “how to” all nicely written out for you here.
Hop to, soldier! And keep an eye out for our Preview Impressions of the game shortly.
UPDATE- Be ye warned. The servers are taking a beating right now. Expect disconnects from both the download server and the PSN itself. Welcome to the intarwebs!
Review - Kingdom Hearts: 358/2 Days
December 19th, 2009 by Mark-12Title: Kingdom Hearts – 358/2 Days
Developer/Publisher: Square Enix
Platforms: DS, DS Lite, DSi
Release Date: 09/29/09
Number of Players: 1, 2-4 via Wireless Multicard Play
Kingdom Hearts…it all started September 16, 2002. Disney and Squaresoft came together and had a wonderous video game baby. They melded their perspective licenses together into a wonderful action RPG. It followed the story of a young boy, Sora, trying to find his childhood friends, Kairi and Rikku. The game ended with a definitive cliffhanger, leaving many people waiting anxiously for Kingdom Hearts 2. Sadly, they had many years to wait for that. In the interim, Square released Kingdom Hearts: Chain of Memories (CoM) on December 7, 2004. They billed it as a half step between Kingdom Hearts 1 and Kingdom Hearts 2. It wasn’t going to continue the story per se, but it would make more sense once you actually played Kingdom Hearts 2. At least, that’s what they said.



