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Archive for the ‘Gameboy Advance’ Category

Mario Super Sluggers Review

Thursday, September 11th, 2008 by Zach Potts

Mario Super Sluggers brings America’s favorite past time to the Wii, combining it with the Mushroom Kingdom’s charm, but do these two places come together for a home run, or is it a foul?

The first thing you will want to note are the controls, and seeing as how this is a Wii game, it obviously utilizes the unique features. The game has a few control schemes, but I will only focus on the Wiimote-Nunchuk combo, as the Wiimote alone is just not good and doesn’t allow for as much control. There is a fairly in-depth tutorial that goes through most of the aspects of the game, such as hitting, pitching, and fielding, so it is a good idea to walk through these to get a feel for the controls, as they are a bit confusing at first.


Yu-gi-oh! Duel Monsters Expert 2006 Review

Thursday, January 1st, 1970 by Zach Potts

Based on the popular anime, trading card game and manga from Shonen Jump, a brand new Yu-gi-oh! game is out for fans to buy. The Yu-gi-oh! franchise has been going on for over 5 years now in North America, and many products have been made available. A manga, a decent load of video games for many systems, a overall good anime series, and a spin-off one too, and to top it off a Trading Card Game vastly fun for the kids and young teens to play.

When dueling your opponents, you play just like on the anime, or in the real TCG. You draw, play a card, do your Standby Phases, watch your opponent’s make their moves etc.

Here are the basic gameplay of the game to newbies reading this:

Yu-gi-oh! has always been about dueling, and whatnot. You play with a large deck of Trap, Spell/Magic, and various Monster Cards, and battle your opponent. When your Monster has been sent to the Graveyard, the place where defeated Monsters go, you lose Life points, but only if that monster was in attack mode. There are exceptions though if you have Spell, Trap, or Special Effect Monsters which alter this in some way. Ritual Monsters are special monsters which can only be summoned to the field when you have the Spell activation card, and after you sacrificed the number of monsters with equal or more stars then the Ritual Monster, then it can be summoned to the field. Fusion Monsters are when two monsters combined into one using the ‘Polymerization’ card.

If you play the TCG, or collect the cards, it may be useful when playing the import version as it does give you descriptions like in the picture below, which is a problem for some cards you haven’t seen yet or haven’t used ever. If you do see a card you don’t know, and a card you don’t own from the TCG, save it till the end, or do something with it, just don’t play it on the field. It may do damage to yourself, or a luck card that may cause you to lose a monster, a card from your hand or deck, who knows? Be careful when playing this game. Be sure you know what you are about to play.

The music on Duel Monsters Expert 2006 is pretty good if you’re a newcomer, if your a returning fan, this is pretty repetitive, and dull. Not a lot of action, or suspense music in this. When dueling, and losing, and almost out of life points, this may distract you form your thinking, and may cause you to lose. That isn’t cool, is it? So turn off your speakers if you wish when listening to this soundtrack.

The Graphics in this game is continually improving in Yu-gi-oh! games, as it does need to have better graphics to attract players. Card detail has improved since the beginning of the Yu-gi-oh! games on the Gameboy Advance. Gamers should feel lucky when playing this. As this game offers a bit more than what you can expect from a regular card game in a real life.

As I am a Yu-gi-oh! fan, playing, and owning every game from a series is a good choice if you have the money. Especially for this as it is in Japan, and you will need to import it. If you plan to import this game, have no worries, as it is like many Yu-gi-oh! Games, you won’t need to learn Japanese to play this, especially if you played other games from Yu-gi-oh! on Gameboy Advance. You may need to learn Japanese a bit to read card descriptions for cards you don’t know in the game. No word on Nintendo to make this game available on GBA. I would recommend this game to a die-hard Yu-gi-oh! fan of any kind, or any a Card Battle game player. Have fun~

Battle B-Daman Announced for the US (Press Release)

Thursday, January 1st, 1970 by Zach Potts

RVINE, CALIFORNIA — April 7, 2006 — Atlus U.S.A., Inc., a leading publisher of interactive entertainment, today announced the acquisition of the North American publishing rights to Battle B-Daman and Battle B-Daman 2. Both games are based on the popular animated program "Battle B-Daman," the second season of which debuts on American television later this year.

"Battle B-Daman and Battle B-Daman 2 are a collective milestone in the history of Atlus, as our first handheld games based on an animated series," said Carl Chen, Project Lead of Battle B-Daman. "Both games are perfect picks for fans of the ‘Battle B-Daman’ toys, pre-teen gamers, and any GBA owner who enjoys multiplayer excitement."

Battle B-Daman is scheduled for release in the summer of 2006, followed by Battle B-Daman 2 in the fall of 2006. Both games were developed in Japan by Atlus Co., Ltd. Battle B-Daman and Battle B-Daman 2 have not yet been rated by the ESRB.

Battle B-Daman Background

Yamato Delgado dreams of playing B-Daman, the ancient sport of the B-DaWorld—and his dream comes true when he’s chosen to wield Cobalt Blade, the most powerful B-Daman ever. Yamato must use Cobalt Blade to compete in B-Daman tournaments and defeat the evil B-Daplayers of the Shadow Alliance, who will stop at nothing to take over the B-DaWorld. Yamato will also meet characters both familiar and unknown on his journeys, including the warm-hearted Alan and the sinister-looking Goblin. Only a few have what it takes to become a B-Daplayer; will Yamato become the B-Dachampion?

Battle B-Daman Key Features

- Three modes of play: Battle, Custom, and Adventure!

- Over a dozen battlefields and 18 selectable characters!

- Two-player simultaneous action!

- All the fun and excitement of the best-selling toys in a video game format!

Naruto: Ninja Council Review

Thursday, January 1st, 1970 by Zach Potts

Based on the hit popular manga and anime series by Shonen Jump, Naruto Ninja Council is the first game to be released in North America for GameBoy Advance which is losing its handheld popularity by the DS. Ninja Council has many appealing views which will force you to buy this game. With the help of Kakashi, go and fight your way throughthe game. Fight your favorite characters Shino”, Ino, Shikamaru, Rock Lee and many more. You will find ninja like Sakura or Hinata along your journey who will help you by giving you health or something “special”.

>> View our Review Scoring Explanation

Shaman King: Master of Spirits Review

Thursday, January 1st, 1970 by Zach Potts

Based on the popular manga series by Jump Comics (Shonen Jump in VIZ translation) and the popular Shaman King anime (4KIDS dub), Master of Spirits 2 the latest game in the Master of Spirits series. When you play this game you may discover it seems a continuess of another game. That game if the first Mater of Spirits game. While playing it may give you a RPG-ish elements but it’s a Action Adventure.

>> View our Review Scoring Explanation

Tales of Phantasia Ships to Retail Stores

Thursday, January 1st, 1970 by Zach Potts

The long awaited Tales of Phantasia, published and developed by Namco, has finally shipped in your local retail stores today with the retail price of $34.99. Get ready to embark on a magical journey and experience a real time battle system right to your Gameboy Advance!

Stay tuned for our in-depth review in a couple of days.

Drill Dozer Gameboy Advance Review

Thursday, January 1st, 1970 by Zach Potts

Drill Dozer is a newly released game on the now fading GBA.Games like this prove that the system isn’t out of games.

Drill Dozer has you taking the role of Jill. Jill is one part of the gang the Red Dozers. Another gang by the name of the Skullers stole the Red Diamond from the Red Dozer gang. Taking the role of Jill it’s up to you to lead your team in an adventure to retrieve the Red Diamond and to stop evil.

The game play in Drill Dozer is very interesting. Throughout the entire game you use your drills to complete each level. Each level you enter you must find 2 gears, which will give your character more power to break through stronger areas. The basic way the drill works is you can hold either the L or R button down and a little gauge will fill. Once you collect more gear pieces you will be able to switch into different gears. As each gauge fills you need to hit either L or R to shift to the next gear each more powerful then the last.

You will also find your self-using your drills for thing like double jumping, moving through tunnels and a lot more. At first when you start playing the game you kind of think is this it? However as you keep progressing you learn many more moves and ways to complete each level and the game just keeps on getting better as you progress.

Graphically this game is great looking. The fun character designs, the nice backdrops really add to this games great gameplay. There are items in the worlds like boxes, statues and other items that are all destroyable. The game features nice animations when the bosses are defeated. The little cut scenes are colorful and enjoyable to watch. Each level itself is unique as well. They offer a nice level of challenge and they are all surprisingly good in length. The game from start to finish remains fresh not a ton of repeating graphically in the levels.

Musically this game again is very pleasant. Now it doesn’t feature a full symphonic score it is just a GBA game but the music is catchy and nicely fits into the game. The soundtrack really has an old Kirby or megaman sound going on and it is nice.

Drill Dozer is a complete package. It’s very hard to find much bad about a game like this. The controls are solid; graphically it’s great, catchy tunes and a fun story. If you own a DS, GBA or Micro this is a definite game that should be added to anyone’s collection it really is a joy to play.

Super Robot Announced for the Gameboy Advance USA

Thursday, January 1st, 1970 by Zach Potts

Atlus announced today their upcoming strategy-based RPG games for the Gameboy Advance entitled Super Robot Taisen: Original Generation and Super Robot Taisen: Original Generation 2. Developed by BanPresto in Japan, Super Robot Taisen: Original Generation is expected to be released in the summer of 2006, followed by the Original Generation 2 this fall.

Check out the screens that Atlus provided us and check back for more news and info!

Mother3 Special Bundle

Thursday, January 1st, 1970 by Zach Potts

A few days ago, a shocking surprise occurred on the game’s official site. It seems that tehre will be a deluxe package which includes; The game, A special edition of the GameBoy Micro, and a collectors Badge.

Below are the pictures of the complimentry badge and the special version of the GB Micro:


GBA Screenshots Update: Yggdra Union

Thursday, January 1st, 1970 by Zach Potts

Atlus Co. released new screenshots today of their upcoming RPG for the Gameboy Advance entitled, Yggdra Union. Click the media link below to view the new screenshots released today by Atlus!