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Archive for the ‘Previews / Impressions’ Category

Interview: The Dante’s Inferno Team

Saturday, March 6th, 2010 by Flatliner

PS3, XB360, PSP
Developed by Visceral Games
Published by Electronic Arts
Releasing: 02/09/2010

Looking to cut a swath across the gaming landscape this first quarter is Dante’s Inferno. The game has garnered some attention and some controversy from the gaming community. With a demo already released on both Playstation Network and Xbox Live, gamers have been able to get a look for themselves about what this game will really be about. Are we just looking at a God of War clone, or is there something else there for us to experience? Recently, we here at Gamers Platform had an opportunity to sit in on a roundtable interview session with three key members of the development team for Dante’s Inferno: Jonathan Knight- executive producer, Mike Cheng- level designer, and Vincent Napoli- lead combat designer.


First Impressions: God of War III– “Eviscerations here… 12 for $0.10”

Friday, January 8th, 2010 by Flatliner

Publisher: Sony Computer Entertainment America
Developer: Santa Monica Studios
Platform: PS3
ESRB Rating: Pending, but you know what’s up.

In what is almost assured to be the killer app of the first quarter (or at least Sony is hoping for it to be) Kratos, or as I like to call him, “that Fuzzy Little Teddy Bear” (aww… he’s so cute), is back for the third installment of the God of War saga. And let me tell you, boy, does he make a good third impression, in a multitude of ways.

First Impressions: Dante’s Inferno (Demo) “Burn baby Burn!!”

Friday, December 18th, 2009 by Flatliner

Publisher: Electronic Arts
Developer: Visceral Games
ESRB Rating: M (most deservedly so)
Platforms: PS3, Xbox 360, PSP
Previewed: PS3 Demo

Timeless literature can be a very rich source of inspiration for game developers. Adapting literary classics for consumption by today’s audiences can really go a long way toward raising appreciation for these classics, as well as testing limits of vision and imagination. A few years ago, we were ‘treated’ to the adaptation of the epic poem “Beowulf” in film and, a bit less successfully, in game form, and now we have the literary classic of “The Divine Comedy”, more specifically its first act “(Dante’s) Inferno” re-imagined and personified in interactive media.


Lets Talk Brütal.

Thursday, October 8th, 2009 by The ReanimatedFish

Hey there, it’s time to talk about a game that you’ve probably seen more adverts for than you have enough fingers and toes to count. Unless of course your family immigrated from the Chernobyl region… But I digress. We’re here to talk about the slice of awesome pie that is Brütal Legend, from Double Fine and Electronic Arts.

However, to digress once more, I feel since this is a strongly hyped game, we should talk about that for just a moment. Hype is a very really and very tangible force in the gaming industry. A force which has destroyed more good games than almost any other force except fiscal deadlines. (Black 9 anyone?) However that is not to say hype doesn’t have its place.


Call of Duty: Modern Warfare 2 Blood Cries Out

Tuesday, October 6th, 2009 by Ryan L. Lopees

So, it looks like Infinity Ward decide to play it easy this go around and keep the action to a minimum in Modern Warfare 2. Expect Mojitos and relaxing beach vacations.

(That was sarcasm in case you missed it.)

MMOWTF: Champions Launch Impressions

Monday, September 7th, 2009 by Jack Marshall

From the desk of the Editor:

As part of our new MMOWTF feature here at Gamers Platform we look at upcoming and recently launched MMOs and see just how they stack up. If you miss the beta, you don’t feel like buying a game you can’t test or you just plain don’t have enough time to sample from the buffet that is the MMO genre in gaming, this is a chance to get a brief look at these massive MoFos as they come online.

Jack makes his Gamers Platform debut with a brief rundown on his Champions Online launch experience. Jack and myself were actually long-time players of the PnP version of Champions Online. It goes without saying, yet I will still type it, that we were watching this one with a little anticipation. How’d it go? Well, I will let Jack give you his brief thoughts. Read on, true believers!

-Ryan L. Lopees


GP Hands-On Preview: Ghostbusters The Video Game

Wednesday, June 3rd, 2009 by Ryan L. Lopees

Ghostbusters The Video Game

Two in the box. Ready to go. We be fast. And they be slow! That’s right, we got to strap on our Proton Packs and get our pyschokenetically charged hands on Atari and Terminal Reality’s upcoming Ghostbusters: The Video Game. Bear in mind folks, this is a preview and not a review. That being said, even for a preview things are looking good for our favourite spook-hunters.


RE5 Demo Impressions

Friday, January 30th, 2009 by Daniel Sandoval

I’ve completed Resident Evil 4 about eight times on the GameCube and another four times on the Wii. Resident Evil 4 influenced several shooters of today like Gears of War and Dead Space, while revamping the Resident Evil series into something extraordinary. Does Resident Evil 5 live up to its predecessor? That is not what we should be pondering. Instead ask yourself this, do you want a prettier yet parallel experience to Resident Evil 4? Keep in mind that these are impressions of the demo. The title itself may or may not differ once it hits shelves.


Gears of War 2 Hands-On Impression

Tuesday, November 4th, 2008 by Zach Potts

We are 3 days away from the anticipated release of Gears of War 2 for the XBOX 360, but here at GamersPlatform, we have had a chance to spend time through the first Act of the game! Since this is not a review because I haven’t completely finished the game, we are just going to give some initial impressions on my experience with the game.

The story begins as the Queen is narrating on how Marcus destroyed some hordes of the Locust with a bomb in the first game. Then the prologue mission starts. It starts in the Hospital where Dom is also in search for his wife. Well that’s all I’m going to give out for now because it will really spoil the game. If you haven’t played the first game, I suggest to do it now before jumping into the game.


Luminous Arc 2 Hands-On Impression

Wednesday, October 29th, 2008 by Zach Potts

With so many games lined-up for me to play for the past few weeks, I’ve finally had a chance to spend a couple hours with Atlus’ Luminous Arc 2 that is set to release in the middle of next month. Luminous Arc 2 is the second installment of the Luminous Arc series for the Nintendo DS, and the game itself has been known to be one of the best strategy role-playing games. Playing the first one got me irritated due to some flaws. With Luminous Arc 2, the game has greatly improved, but in what aspects?