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Archive for March, 2010

Review - Dante’s Inferno: A Hellishly Good Time—Mostly…

Tuesday, March 23rd, 2010 by Flatliner

dantebox

Title: Dante’s Inferno
Platforms: Xbox 360, PS3, PSP
Developer: Visceral Games
Publisher: Electronic Arts
Release date: 2/28/2010

Recently, I’ve been thinking a lot about the role of religion in games. More specifically, I’ve thought about the role and presentation of Judeo-Christian religions in our favorite medium. I’m intrigued by how it’s handled, what developers decide to show us, and how this theme is received by the gaming public. All that stuff aside, Dante’s Inferno is a good game. But it has earned its reputation as a God of War clone. Earned it and seemingly wears it proudly.

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Review - Bioshock 2

Friday, March 12th, 2010 by Mark-12

bioshock-box

Title: Bioshock 2
Developer/Publisher: 2k Games
Platforms: PC, XBox 360, PS3
Release Date: 02/09/10
Number of Players: 1 player campaign, 2-10 player multiplayer

It is time, boys and girls, to return to Rapture. This time, however, we’re visit the idyllic city as one of its protectors, a Big Daddy. Although years have passed since the original Bioshock, the world hasn’t changed much. The Splicers still rule the streets of Rapture and are on their eternal hunt for Adam, Little Sisters and their Big Daddies can be found harvesting it from corpses and there are plenty of cameras, vending machines and turrets to be hacked. The game opens with you, as a Big Daddy, following your Little Sister through a cocktail party and the city of Rapture looks bright and new to you. As she races ahead of you and out of sight, you hear her scream for you. Your arrival finds a few local residents trying to harvest her for ADAM. Like any good protector, you swoop in and squish the evil ne’er do wells, saving your ward. The antagonist of the game, Sofia Lamb, arrives at this point and takes you Little Sister and orders you to take a pistol and kill yourself. Congratulations, you’ve lost the game…not really, of course. You wake up in front of a Vita-Chamber about 10 years later and it seems you’ve missed the Fall of Rapture. Welcome back to Rapture.

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Rediscovering my love of “Halo”

Saturday, March 6th, 2010 by Flatliner

A long time ago, I owned a heavy black game system with green touches known as the Xbox. And on this system, I had one of the best experiences in my gaming life when I played through the original “Halo: Combat Evolved”. At the time, I didn’t realize that the first person shooter genre had been relatively unsuccessful on home consoles (Goldeneye: 007 on the N64 notwithstanding), nor did I foresee that this game would revolutionize the way that the genre was even thought about in the living room. I just fell in love with the main character, forever known as “Master Chief” and his sidekick “Cortana”, and I was engrossed in the epic nature of their story.

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Interview: The Dante’s Inferno Team

Saturday, March 6th, 2010 by Flatliner

PS3, XB360, PSP
Developed by Visceral Games
Published by Electronic Arts
Releasing: 02/09/2010

Looking to cut a swath across the gaming landscape this first quarter is Dante’s Inferno. The game has garnered some attention and some controversy from the gaming community. With a demo already released on both Playstation Network and Xbox Live, gamers have been able to get a look for themselves about what this game will really be about. Are we just looking at a God of War clone, or is there something else there for us to experience? Recently, we here at Gamers Platform had an opportunity to sit in on a roundtable interview session with three key members of the development team for Dante’s Inferno: Jonathan Knight- executive producer, Mike Cheng- level designer, and Vincent Napoli- lead combat designer.

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Review: CrossworDS

Friday, March 5th, 2010 by pea kay

Title: CrossworDS
Developer/Publisher: Nuevo Retro Games
Platforms: Nintendo DS
Release Date: 05/05/08
Number of Players: one player game

I imagine I’ll likely say this often- I’m not really a gamer. Surely, it would be a sin against the video game fates if I were to call myself a capital “G” gamer. I’m much more of a casual player, preferring to leave the hard core stuff to the true geeks of the genre. That being said, this is exactly my kind of game. CrossworDS doesn’t offer high end graphic arts of wild anime fighters flipping swords the size of mack trucks to make with the oohs and aahs. It doesn’t offer button mashing combat, in depth story with dramatic plot twists or some cliffhanger ending designed to get you to blow another sixty dollars on a tale, that if we were wiser, we could watch for free on basic cable in the early afternoons, complete with a glass of Sherri and a bowl full of bon-bons. What it will give you is simple, clean fun with actual intellectual results.

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