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Dante's Inferno in Review

Burn, baby burn! Dante's Inferno! Burn, baby burn!

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Bioshock 2 - In Review

Let's party like it's still 1959!

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Bayonetta - In Review

Those fingers through your hair. That sly come hither stare...

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Darksiders - In Review

War! Uh. Good God y'all!

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VGA 2009

Spike's choices... and ours.

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Dissidia Final Fantasy in Review

I think we have a different definition of the word "Final"...

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Call of Duty: Modern Warfare 2 PC in Review

I'm not sure how I feel about being with a guy nicknamed "Soap" in the showers...

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Marvel Ultimate Alliance 2 in Review

Seriously, no jokes about my catch phrase. "Flame on!" isn't that bad, right?

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Beatles Rock Band in Review

There's nothing you can do that can't be done.

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ColorZ in Review

Look at all the pretty colors!

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Defense Grid: The Awakening in Review

What's worse? Aliens, smart ass A.I. or knowing your going to be dealing with both?

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Sacred 2: Fallen Angel in Review

You're a fallen diety? Well, so long and thanks for all the fish!

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Posts Tagged ‘interviews’

Interview: The Dante’s Inferno Team

Saturday, March 6th, 2010 by Flatliner

PS3, XB360, PSP
Developed by Visceral Games
Published by Electronic Arts
Releasing: 02/09/2010

Looking to cut a swath across the gaming landscape this first quarter is Dante’s Inferno. The game has garnered some attention and some controversy from the gaming community. With a demo already released on both Playstation Network and Xbox Live, gamers have been able to get a look for themselves about what this game will really be about. Are we just looking at a God of War clone, or is there something else there for us to experience? Recently, we here at Gamers Platform had an opportunity to sit in on a roundtable interview session with three key members of the development team for Dante’s Inferno: Jonathan Knight- executive producer, Mike Cheng- level designer, and Vincent Napoli- lead combat designer.

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