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Dante's Inferno in Review

Burn, baby burn! Dante's Inferno! Burn, baby burn!

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Bioshock 2 - In Review

Let's party like it's still 1959!

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Bayonetta - In Review

Those fingers through your hair. That sly come hither stare...

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Darksiders - In Review

War! Uh. Good God y'all!

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VGA 2009

Spike's choices... and ours.

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Dissidia Final Fantasy in Review

I think we have a different definition of the word "Final"...

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Call of Duty: Modern Warfare 2 PC in Review

I'm not sure how I feel about being with a guy nicknamed "Soap" in the showers...

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Marvel Ultimate Alliance 2 in Review

Seriously, no jokes about my catch phrase. "Flame on!" isn't that bad, right?

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Beatles Rock Band in Review

There's nothing you can do that can't be done.

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ColorZ in Review

Look at all the pretty colors!

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Defense Grid: The Awakening in Review

What's worse? Aliens, smart ass A.I. or knowing your going to be dealing with both?

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Sacred 2: Fallen Angel in Review

You're a fallen diety? Well, so long and thanks for all the fish!

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Posts Tagged ‘Playstation 3’

Review - Dante’s Inferno: A Hellishly Good Time—Mostly…

Tuesday, March 23rd, 2010 by Flatliner

dantebox

Title: Dante’s Inferno
Platforms: Xbox 360, PS3, PSP
Developer: Visceral Games
Publisher: Electronic Arts
Release date: 2/28/2010

Recently, I’ve been thinking a lot about the role of religion in games. More specifically, I’ve thought about the role and presentation of Judeo-Christian religions in our favorite medium. I’m intrigued by how it’s handled, what developers decide to show us, and how this theme is received by the gaming public. All that stuff aside, Dante’s Inferno is a good game. But it has earned its reputation as a God of War clone. Earned it and seemingly wears it proudly.

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Review - Bioshock 2

Friday, March 12th, 2010 by Mark-12

bioshock-box

Title: Bioshock 2
Developer/Publisher: 2k Games
Platforms: PC, XBox 360, PS3
Release Date: 02/09/10
Number of Players: 1 player campaign, 2-10 player multiplayer

It is time, boys and girls, to return to Rapture. This time, however, we’re visit the idyllic city as one of its protectors, a Big Daddy. Although years have passed since the original Bioshock, the world hasn’t changed much. The Splicers still rule the streets of Rapture and are on their eternal hunt for Adam, Little Sisters and their Big Daddies can be found harvesting it from corpses and there are plenty of cameras, vending machines and turrets to be hacked. The game opens with you, as a Big Daddy, following your Little Sister through a cocktail party and the city of Rapture looks bright and new to you. As she races ahead of you and out of sight, you hear her scream for you. Your arrival finds a few local residents trying to harvest her for ADAM. Like any good protector, you swoop in and squish the evil ne’er do wells, saving your ward. The antagonist of the game, Sofia Lamb, arrives at this point and takes you Little Sister and orders you to take a pistol and kill yourself. Congratulations, you’ve lost the game…not really, of course. You wake up in front of a Vita-Chamber about 10 years later and it seems you’ve missed the Fall of Rapture. Welcome back to Rapture.

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Interview: The Dante’s Inferno Team

Saturday, March 6th, 2010 by Flatliner

PS3, XB360, PSP
Developed by Visceral Games
Published by Electronic Arts
Releasing: 02/09/2010

Looking to cut a swath across the gaming landscape this first quarter is Dante’s Inferno. The game has garnered some attention and some controversy from the gaming community. With a demo already released on both Playstation Network and Xbox Live, gamers have been able to get a look for themselves about what this game will really be about. Are we just looking at a God of War clone, or is there something else there for us to experience? Recently, we here at Gamers Platform had an opportunity to sit in on a roundtable interview session with three key members of the development team for Dante’s Inferno: Jonathan Knight- executive producer, Mike Cheng- level designer, and Vincent Napoli- lead combat designer.

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Review - Bayonetta

Saturday, January 16th, 2010 by Mark-12

Bayonetta

Title: Bayonetta
Publisher/Developer: Sega/Platinum Games
Platforms: PS3 and XBOX 360
Release Date: 01/05/10
Number of Players: Single-player

I’m going to start by saying I’ve NEVER played any of the “Devil May Cry” games. I’ve heard a lot of early previews say that this is either “Devil May Cry done right,” or “a good successor to Devil May Cry.” Since I’d never played any of them (I know, shun me), I wanted to give Bayonetta a try. I have a hard time comparing this to any other game, to be honest. It’s not due to my lack of gaming knowledge, it’s because the character concept for Bayonetta is so unique. She’s a gun wielding witch that can do nifty fighting techniques. Okay, let me amend that, the character concept reminded me of the game, “Bullet Witch” a lot. Bayonetta runs around with 4 handguns, two in hand and two strapped to her ankles. Her common attacks are based around a mix of melee, weapon and magical hair-based attacks. As you progress through game, you’re able to pick up other guns and melee weapons. As you get different types of weapons, you can have custom weapon loadouts. These different loadouts will change the basics of her attack combos and what attacks they do.

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Review: Darksiders

Saturday, January 16th, 2010 by Flatliner

Darksiders PS3

Title: Darksiders
Publisher/Develolper: THQ/Vigil Games
Release Date: 01/05/2010
Platforms: Playstation 3, Xbox 360
Number of Players: Single-player

The third person action genre is getting a lot of love of late, what with the recent release of Bayonetta, and the forthcoming releases of God of War III and Dante’s Inferno. Darksiders though, is a bit different. It’s a fascinating and somewhat compelling take with a distinct mixture of action, adventure, puzzle solving and storytelling. It’s certainly not perfect, but it does what it does very well.

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First Impressions: God of War III– “Eviscerations here… 12 for $0.10”

Friday, January 8th, 2010 by Flatliner

Publisher: Sony Computer Entertainment America
Developer: Santa Monica Studios
Platform: PS3
ESRB Rating: Pending, but you know what’s up.

In what is almost assured to be the killer app of the first quarter (or at least Sony is hoping for it to be) Kratos, or as I like to call him, “that Fuzzy Little Teddy Bear” (aww… he’s so cute), is back for the third installment of the God of War saga. And let me tell you, boy, does he make a good third impression, in a multitude of ways.
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Dark Void Demo This Week

Tuesday, January 5th, 2010 by Ryan L. Lopees

I’ve been itching for this game since we first saw it played at last year’s CES party hosted by Capcom. The wait is almost over with the official release of Dark Void coming this 01/19/2010. Until then we can get a taste of Capcom’s rocketeering action with the demo releasing this week. The Dark Void demo will be available on Xbox Live tomorrow, Janurary 6th and on the Playstation Network Thursday, January 7th.  Sorry PC gamers. Check out the news here.

Looks like 2010 is off to a good start for gamers.

M.A.G. Beta Live

Monday, January 4th, 2010 by Ryan L. Lopees

For those of you who’ve been wanting to sink your teeth into the Playstation 3’s upcoming 256 (yes, you read that right) player, online shooter, M.A.G. today is your day. The beta has officially gone live. Of course, it’s not splashed on the front page of the Playstation Network Store as I would have expected. You’ll have to do a little manuevering to get to it. Thankfully, the folks over at the PSN Blog have the “how to” all nicely written out for you here.

Hop to, soldier! And keep an eye out for our Preview Impressions of the game shortly.

UPDATE- Be ye warned. The servers are taking a beating right now. Expect disconnects from both the download server and the PSN itself. Welcome to the intarwebs!

First Impressions: Dante’s Inferno (Demo) “Burn baby Burn!!”

Friday, December 18th, 2009 by Flatliner

Publisher: Electronic Arts
Developer: Visceral Games
ESRB Rating: M (most deservedly so)
Platforms: PS3, Xbox 360, PSP
Previewed: PS3 Demo

Timeless literature can be a very rich source of inspiration for game developers. Adapting literary classics for consumption by today’s audiences can really go a long way toward raising appreciation for these classics, as well as testing limits of vision and imagination. A few years ago, we were ‘treated’ to the adaptation of the epic poem “Beowulf” in film and, a bit less successfully, in game form, and now we have the literary classic of “The Divine Comedy”, more specifically its first act “(Dante’s) Inferno” re-imagined and personified in interactive media.

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SpikeTV’s VGA 2009 Winners

Tuesday, December 15th, 2009 by Ryan L. Lopees

If you missed SpikeTV’s airing of the 2009 Video Game Awards, don’t worry.. it’s Spike. They will play it another 20 times before the month is up. However, if you want to skip all the hub-bub and just get down to the winners, I am more than happy to give you the summary, with a twist. See, I don’t always agree with the “winners”, but I also don’t feel like I am anyone special to make my own “Best of” list. Instead, I just offer my “Editor’s Choice”. Like I said, I don’t always agree with the chosen “winners” and this is just something as simple as what I prefered. Also included with the “Editor’s Choice” is a quick score here from Gamers Platform, even if we haven’t gotten the reviews posted. Yay us! Bear in mind, those are my personaly scores, not my writers. I like to let them have their own say in things like that.

Note: Individual tastes may vary. The views expressed in this article specifically do represent Gamers Platform and its parent affiliation The GameTechWorld Network. If they didn’t I wouldn’t be writing them here, would I? I honestly never have gotten the point of all those disclaimers. Pansies. Anyway, the winners are…

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