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M.A.G. Beta Live

January 4th, 2010 by Ryan L. Lopees

For those of you who’ve been wanting to sink your teeth into the Playstation 3’s upcoming 256 (yes, you read that right) player, online shooter, M.A.G. today is your day. The beta has officially gone live. Of course, it’s not splashed on the front page of the Playstation Network Store as I would have expected. You’ll have to do a little manuevering to get to it. Thankfully, the folks over at the PSN Blog have the “how to” all nicely written out for you here.

Hop to, soldier! And keep an eye out for our Preview Impressions of the game shortly.

UPDATE- Be ye warned. The servers are taking a beating right now. Expect disconnects from both the download server and the PSN itself. Welcome to the intarwebs!

Review - Kingdom Hearts: 358/2 Days

December 19th, 2009 by Mark-12

khcovers

Title: Kingdom Hearts – 358/2 Days
Developer/Publisher: Square Enix
Platforms: DS, DS Lite, DSi
Release Date: 09/29/09
Number of Players: 1, 2-4 via Wireless Multicard Play

Kingdom Hearts…it all started September 16, 2002. Disney and Squaresoft came together and had a wonderous video game baby. They melded their perspective licenses together into a wonderful action RPG. It followed the story of a young boy, Sora, trying to find his childhood friends, Kairi and Rikku. The game ended with a definitive cliffhanger, leaving many people waiting anxiously for Kingdom Hearts 2. Sadly, they had many years to wait for that. In the interim, Square released Kingdom Hearts: Chain of Memories (CoM) on December 7, 2004. They billed it as a half step between Kingdom Hearts 1 and Kingdom Hearts 2. It wasn’t going to continue the story per se, but it would make more sense once you actually played Kingdom Hearts 2. At least, that’s what they said.

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Super-Duper Steam Holiday Deal

December 18th, 2009 by Ryan L. Lopees

If you haven’t already had the chance to check it out or perhaps were just waiting for the price to drop, that time is now. Runic Game’s gorgeous Diablo-esque dungeon crawler is on sale for a whopping $9.99. That’s 50% off it’s retail price. Hurry on over here and get it while it’s hot… or at least until Monday.

First Impressions: Dante’s Inferno (Demo) “Burn baby Burn!!”

December 18th, 2009 by Flatliner

Publisher: Electronic Arts
Developer: Visceral Games
ESRB Rating: M (most deservedly so)
Platforms: PS3, Xbox 360, PSP
Previewed: PS3 Demo

Timeless literature can be a very rich source of inspiration for game developers. Adapting literary classics for consumption by today’s audiences can really go a long way toward raising appreciation for these classics, as well as testing limits of vision and imagination. A few years ago, we were ‘treated’ to the adaptation of the epic poem “Beowulf” in film and, a bit less successfully, in game form, and now we have the literary classic of “The Divine Comedy”, more specifically its first act “(Dante’s) Inferno” re-imagined and personified in interactive media.

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FFXIV Beta Applications Now Open

December 16th, 2009 by Ryan L. Lopees

That is for the PC version, of course. Mind you, if you can get through the “congestion” as the site calls it, let me know. I sure haven’t been able to. You can sign up here.  It will be interesting since Yoichi Wada, President of Square Enix, has voiced his opinion that FFXIV could give World of Warcraft a run for its money.

SpikeTV’s VGA 2009 Winners

December 15th, 2009 by Ryan L. Lopees

If you missed SpikeTV’s airing of the 2009 Video Game Awards, don’t worry.. it’s Spike. They will play it another 20 times before the month is up. However, if you want to skip all the hub-bub and just get down to the winners, I am more than happy to give you the summary, with a twist. See, I don’t always agree with the “winners”, but I also don’t feel like I am anyone special to make my own “Best of” list. Instead, I just offer my “Editor’s Choice”. Like I said, I don’t always agree with the chosen “winners” and this is just something as simple as what I prefered. Also included with the “Editor’s Choice” is a quick score here from Gamers Platform, even if we haven’t gotten the reviews posted. Yay us! Bear in mind, those are my personaly scores, not my writers. I like to let them have their own say in things like that.

Note: Individual tastes may vary. The views expressed in this article specifically do represent Gamers Platform and its parent affiliation The GameTechWorld Network. If they didn’t I wouldn’t be writing them here, would I? I honestly never have gotten the point of all those disclaimers. Pansies. Anyway, the winners are…

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Review - Dissidia: Final Fantasy

December 11th, 2009 by Mark-12

Dissidia Final Fantasy

Title: Dissidia: Final Fantasy
Developer/Publisher: Square Enix
Platforms: PSP, PSP Go
Release Date: 08/25/09
Number of Players: 1-2 via “Ad-Hoc” Mode

I’ve been playing fighting games since the days of Street Fighter. I’ve played many fighting games and have enjoyed them for various reasons. I’ve played Final Fantasy since I owned a Game Boy, sadly I never owned an NES to enjoy the original. When I first heard about Dissidia, I thought this would be an interesting meld of 2 styles that I’ve enjoyed since early childhood. The game boasts a “Story Mode”, an “Arcade Mode”, a “Quick Battle Mode” and a Catalogue to purchase unlockables. Now, I know what a lot of people are thinking. How much depth can you get out of a fighting game? Well, for those who remember Ergheiz, Square Enix’s first foray into the “Fighting” genre, it can actually carry a LOT of depth.

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Review - Guitar Hero 5 (Wii)

November 22nd, 2009 by Zach Potts

Title: Guitar Hero 5
Publisher/Developer: Activision/Vicarious Visions
Platforms: Wii, Playstation 3, Xbox 360
Release Date: 9/1/2009
Number of players: Single Player,4 player local, Up to 8 players online

Guitar Hero 5 brings yet another iteration of the music giant to gamers, and it’s got plenty of competition. You have Rock Band 2, Rock Band: Beatles, all the variations of Guitar Hero, and now Band Hero. There are plenty to choose from, and many of them are very similar. Guitar Hero 5 seems to carry on the tradition, while introducing a few new features, especially for the Wii

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Review - Shred Axe for Wii

November 19th, 2009 by Zach Potts

shredaxe

The Shred Axe for Wii by CTA Digital is one that is meant to be used for Guitar Hero and happens to be almost identical to the GHIII guitar for the Wii. It is the same shape, size, and feel. The button layout is just about the same, and there are no added features. You have your frets, strum bar, whammy bar, and +/- buttons, and that’s it. These also feel about the same as the original guitar.

The main difference is the finish, which has a wood-like, Mahogany look to it, and is very slick, as opposed to the matte style on the GH guitar. The fret buttons are also the same shape and size, although the yellow fret doesn’t have a groove to let you know it’s the middle, which may make it difficult to use for beginners.

This happened to be the case with my one guitar, but the fret buttons were a bit stiff, so they’ll take some braking into before you can wail on that baby. I’m sure it’s more the case of the guitar being new than anything inherently wrong with the device, but it’s a tad annoying not being able to easily hit notes because the buttons require too much force to push them down. The whammy bar also seems to be a bit unresponsive, requiring more constant force to get it going, however again, it could simply just need some braking in, as I found it easier as I played more songs.

Overall, the Shred Axe is a decent guitar, and one that can add a little variety to your collection, but if you’re really looking for a different guitar experience, instead of aesthetics alone, you’ll want something else.

Final Vote: 3/5

Review - Call of Duty: Modern Warfare 2 PC

November 12th, 2009 by Ryan L. Lopees

Call of Duty: Modern Warfare 2

Title: Call of Duty: Modern Warfare 2
Publisher/Developer: Activision/Infinity Ward
Platforms: PC, Playstation 3, Xbox 360
Release Date: 11/10/2009
Number of players: Single Player, Up to 18 players online

There’s been controversy, there’ve been protests, there’ve been more posts in regards to this game than you could shake a thing you shake at stuff. Well, now it’s come and it’s time to take a look at Infinity Ward’s latest Call of Duty installment. This is definitely going to go down as one of the most anticipated/loathed titles of the year, but the question is whether or not it stands up under fire. 20+ hours later of playing… it’s time to take a look. Yeah, 20+ hours. Now you know what I’ve pretty much been doing since 9pm PST Monday night.

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